There is a thread stating that leveling a character in World of Warcraft is too difficult. It points out that during levels 1-6 the mobs are designed to “accustom” new players to the game. The mobs do not attack unless attacked and when they do, they do little damage. It goes on to say that at level 8 the mobs hit too hard. They say there is to big of a jump from the difficulty in mob levels. That rare mobs “hit too hard” and the difficulty needs to be adjusted. Really!?
I can level a character from 1-10 in about an hour. Since classic WoW leveling has become easier and easier. Quests show up marked on your maps, quest items sparkle, less xp needed to level up, xp for leveling some professions, heirloom gear, extra xp from guild membership and mobs in the first zone are neutral. All of this was not available in Classic WoW.
We were on foot until level 40 and we did not get “epic” riding until level 60. There were long “class” quests for weapons and mounts. We had to find a group, either in guild or in trade to run an instance. There was no Dungeon Finder, Looking for Raid or Cross Realm Grouping. Low level instances taught you to play your class. Tanks, tanked . Healers healed and DPS had to learn where to stand (or not to stand) while doing damage. You came prepared with soul shards, water, food and ammo. There were some dungeons you had to become “attuned” (other dungeon runs) for, before you could enter them (Molten Core, Naxx, Ony and Kara, to name a few). We did all this, and strangely we survived, we continued to play. It made every achievement (to ourselves, In game achievements came later) something to look forward to.
I thought I would see just how difficult it would be to level a character again. So I chose a human priest and I took advantage of the perks, heirloom gear, mining and herbing and joined a level 25 guild. I am now level 64 in just over 2 days of leveling and I leveled my professions and socialized in guild chat. I died once at level 8 on the quest Manhunt, because I pulled an extra mob.
I am not a great player by any means and I have never claimed to be. I think I am pretty average at playing the game. I honestly think that the game has become easy to the point where you do not have to learn to play your class. I do not use the DF or LFR functions because it became a game of Russian roulette. You never knew when you would get group members that had to be carried and the vote to kick option became a joke. Players do not care how the act in these groups, because you are not on their server.
The ease of leveling and getting gear has opened up a whole set of issues. Couple that with the ability of the instant 90 boost (WoD or Scroll of Resurrection Bonus) and now you can buy a level 90 for $60 in the Blizzard Store, the chances of meeting someone who does not know their class has increased considerably.
I get asked, why I play if I see so much wrong with the game. Well, I enjoy a lot of the game and I have learned to avoid the ones I do not. There are people I met in game and now know in the real world. I have memories of people and events that are sparked in WoW. I play casually now, whenever I want. Plus I still hold out hope that the game will live up to its potential.
So, to Blizzard, please do not make World of Warcraft easier, It already is. If players need an easier game develop a new one, you can call it, Fluffy Kitty’s Azorothian Treasure Hunt. I will let you have the name.